Game of Thrones RTS Shows Promise
First hands-on preview reveals promising base-building mechanics and authentic factions for the upcoming Game of Thrones RTS.

The update
Game of Thrones: War for Westeros is shaping up to be a promising real-time strategy game that captures the show’s aesthetic with distinct faction visuals. Early previews show House Stark and House Lannister each have unique aesthetics, units, and resource-generating mechanics, with Starks using weirwood trees and direwolves while Lannisters rely on gold mines.
Why it matters
This RTS could deliver a more authentic Game of Thrones gaming experience after previous attempts. The game’s asymmetric faction design suggests a deeper understanding of the source material than previous games. For strategy game enthusiasts, it represents a return to classic base-building mechanics with a beloved fantasy setting.
What to watch
While the preview shows promise, key details remain unknown, including the full scope of launch factions, the campaign mode, and how larger multiplayer matches will play out. The release date is currently unspecified, with the game delayed to “early next year” to ensure quality. An upcoming beta is planned, though details are yet to be revealed.
Sources
- ign.com — Gameplay mechanics and visual design details
- kotaku.com — Game potential and faction differentiation
- eurogamer.net — Playable characters and faction information
