A Plague Tale Legacy Shifts to Action-Adventure
The beloved franchise trades its signature rats for parries and puzzles in a bold new direction.

The update
Resonance: A Plague Tale Legacy marks a significant departure for the series, trading its signature stealth mechanics and rat swarms for Tomb Raider-style action-adventure gameplay. The prequel introduces protagonist Sophia, a young member of a group of plunderers whose father was killed on a mysterious island she’s been plagued by visions of. The game features a new R3 button for squeezing through gaps, crawling through narrow holes, investigating trinkets, and inserting spherical keys into receptacles. “For Uncharted fans who miss when the games had ghouls and yetis,” according to one review. The combat now focuses on parrying rather than rat swarms, with Sophia replacing the series’ familiar siblings Amicia and Hugo.
Why it matters
This directional shift raises questions about the evolution of narrative-driven gaming franchises. By removing the rats that defined the series, Asobo Studio is testing whether a beloved IP can successfully reinvent itself while maintaining its core identity. The change reflects a broader industry trend of established franchises experimenting with new gameplay styles to reach broader audiences.
What to watch
How the new action-oriented approach compares to previous entries in terms of reception and sales. Whether Sophia’s character development and narrative can compensate for the absence of the series’ signature rats. How this shift might influence future entries in the franchise and similar narrative-driven games.
Sources
- eurogamer.net — Game's design philosophy and double-A spirit
- polygon.com — Analysis of gameplay shift and narrative approach
- kotaku.com — Perspective on the absence of rats and character focus
